Alien Size

Size can matter.
The size of an alien is not just a descriptive element. The player generates size early in her persona’s evolution because it impacts so many other alien attributes. The alien’s size determines hit points and damage amounts. The player rolls on the Alien Size Table to determine the alien’s size.
Size
Size is a qualitative description of the alien’s size. It lack wate and hite information. Often the qualitative size of the alien is good enough for the players. Alien size is randomly determined for persona aliens.
| Generate the alien size category | |
|---|---|
Die Roll (1d100) |
Alien Size |
01-05 |
Tiny |
06-25 |
Small |
26-75 |
Medium |
76-96 |
Large |
97-00 |
Gigantic |
Die Roll (1d100) |
Alien Size |
The player rolls five 1d100’s and adds 100 for her large size alien. Rolling 39, 41, 11, 89 and 67 gives her alien a wate of 347 kgs. Her alien has no description, no name, or abilities, but its wate is 347 kgs.
Bigger is not always better. The larger the alien, the more HPS it has and the more damage it can deliver. Large and gigantic aliens are challenging to play. The technology of EXP is for anthros, not 500kg aliens. Vehicles won’t fit. Armour is unwearable. Large rifles are clumsy little sticks. An enormous size is a constant role-playing challenge. The analogy is the same for tiny aliens.
Two alien sizes do not appear on the Alien Size Table. These are minute and humongous. Minute aliens have wates less than 1kg, and Humongous aliens have wates in the hundreds of tonnes. These extreme alien sizes are only for referee personas.
Attributes
The referee may choose to adjust the alien’s size based on her attributes. Attribute alien size adjustment is an optional rule. Like all rules.
Stronger creatures tend to be larger and dextrous creatures tend to be smaller. The player adds her persona’s Strength and subtracts her persona’s Dexterity from the Alien Size Table result. An alien with a 22 STR and a 12 DEX would add 10 to her Alien Size Table result. A die roll of 67 increases to 77, and the alien moves from medium sized to large sized.

Humongous aliens are hard to play.
Bigger is not always better. The larger the alien, the more HPS it has and the more damage it can deliver. Large and gigantic aliens are challenging to play. The technology of EXP is for anthros, not 500kg aliens. Vehicles won’t fit. Armour is unwearable. Large rifles are clumsy little sticks. An enormous size is a constant role-playing challenge. The analogy is the same for tiny aliens.
Two alien sizes do not appear on the Alien Size Table. These are minute and humongous. Minute aliens have wates less than 1kg, and Humongous aliens have wates in the hundreds of tonnes. These extreme alien sizes are only for referee personas.
Wate
| Determine alien wate based on size category | ||
|---|---|---|
Size |
Wate (metric) |
Die Roll |
Minute |
1-1000 gms |
1d1000 |
Tiny |
1-10 kgs |
1d10 |
Small |
1-50 kgs |
1d100 halved |
Medium |
51-100 kgs |
1d100 halved + 50 |
Large |
105-600 kgs |
5d100 + 100 |
Gigantic |
606-6600 kgs |
6d1000 + 600 |
Humongous |
100-600 tonnes |
1d6 * 100 |
Size |
Wate (metric) |
Die Roll |
Humongous and Minute included for scale. Not usually player personas. |
||
Hite
| Determine alien hite based on size category. | |||
|---|---|---|---|
Size |
Hite |
Die Roll |
Hexes |
Minute |
5-30 mm |
5d6 |
- |
Tiny |
4-24 cm |
4d6 |
1/4 |
Small |
25-50 cm |
4d6 + 20 |
1/2 |
Medium |
51-200 cm |
3d50 + 50 |
1 |
Large |
200-600 cm |
4d100 + 200 |
2-3 |
Gigantic |
600-900 cm |
3d100 + 600 |
3-6 |
Humongous |
Special |
100 cm @ tonne |
Woah |
Size |
Hite |
Die Roll |
Hexes |
Humongous and Minute included for scale. Not usually player personas. |
|||
Reach
The reach of an alien is how far away from it’s torso can it impact the world. The reach of an anthro is easily understood by referees and players alike. However the reach of an alien with a cow shaped body and octopus arms may not be as clear. Once extremes of size are added into the size "reach" can become complicated indeed.
Typically the alien’s arms will be it’s reaching limbs. If an alien has no arms reaching may not be part of their existence or they can use their legs. Reach only applies to grabbing objects or strike attacks. Reach does not apply to fling attacks, shoot attacks or psionic evolutations.
Small and Tiny alien reach is limited to the hex that they are in. Medium and large aliens can reach into the adjacent hex. Gigantic aliens can reach through the adjacent hex and into the next hex over.
Estimating Persona Hite from Wate
If the entirely random hite and wate does not work for your persona consider the below (now deprecated) table. The Persona Wate and Dimensions Table underestimates the hite of the robot or alien.
| Do not let rules get in the way of the story or fun. |
feeling dense?
Wate to hite estimates are based on the following
-
1 tonne of dense electronics/meat occupies 3.5 cubic meters
-
3.5 cubic meters is 1.2 x 1.2 x 2.4 meters of volume
-
very roughly 1 tonne of persona is 1 hex of hite
-
your plot and usage may vary
| Help determine persona hite based on wate. Undersizes the personas. | |||
|---|---|---|---|
Wate |
Hite |
Die Roll |
Hexes |
<1 kg |
5-30 mm |
5d6 |
- |
1-10 |
4-24 cm |
4d6 |
1/4 |
11-50 |
25-50 cm |
4d6 + 20 |
1/2 |
51-105 |
51-200 cm |
3d50 + 50 |
1 |
106-600 |
200-600 cm |
4d100 + 200 |
2-3 |
601-6600 |
600-900 cm |
3d100 + 600 |
3-6 |
>6000 kgs (Colossal/Humongous) |
|||
@1000kg |
add 100 cm |
— |
add 1-2 hexes |
Wate |
Hite |
Die Roll |
Hexes |