Generation

Let the chaos begin.

The referee can make the plethora of 1d100 (deci-die) rolls needed to generate an artifact. The referee will often involve the players to make the deci-die rolls. Hence the constant reference to the 'player' is rolling. The referee usually secretly records the toy information to preserve the element of the unknown.

The player rolls on the Toy Category Table to determine the artifact category. From this table, the referee jumps to the appropriate category and generates the specific toy type. The player rolls 64 on the 1d100 indicating the Pharmaceutical category. The referee jumps to pharma and generates the specific pharma type.

Open Roll

Anything goes roll on the Technological Object Yield System.

Toy Department Table
Jump from the Toy Department to generate the artifact.

Die Roll (1d1000)

Department

001-075

Aerosols

076-150

Armaments

151-230

Armour

231-240

Artillery

241-245

Biomech

246-325

Biorepair

326-335

Bombs

336-425

Devices

426-500

Grenades

501-575

Guns

576-650

Junque

651-725

Materiel

726-800

Mundane

801-880

Pharma

881-890

Robot

891-895

Spacecraft

896-970

Treasure

971-990

Vehicles

991-000

Ref’s Own Table, Player’s Choice

Die Roll

Department

Junque, Materiel and Mundane (576-800) typically do not count as a roll.

Biomech, Spacecraft and Vehicles may be rerolled if they impair the plot.

Plot Protected

A roll limited to toys that don’t destroy plot.

Plot Protective TOY Table
Not all TOYS are equal.

Die Roll (1d100)

Department

Forbidden (Re-roll)

01-08

Aerosols

Catabolic Dismodulator

Disintegrator

Invisibility

Molecular Diffusion

09-16

Armaments

Black Hole

Geo Drop Disk

Transmogrifier

Temporal Disruptor

17-24

Armour

Powered Armour

Vac Suit

25-32

Biorepair

Cerebro Converter

Cloning

Life Ray

Rejuv Chamber

Translinker

33-40

Devices

AI

Antigrav Boots

Dehydrator

Robot

Tesseract Box

41-48

Grenades

Fusion

Gravruptor

Torc

49-56

Guns

Death Ray

Electron

Fission

Fusion

57-64

Junque

65-72

Materiel

73-80

Mundane

81-88

Pharma

DNA

Mutations

89-96

Treasure

97-00

Ref’s Own Table or
Player’s Choice

Die Roll (1d100)

Department

Forbidden (Re-roll)

Junque, Materiel and Mundane typically do not count as a roll.

UnCombat

We don’t need to damage and destroy.

Uncombat Toys Table
Jump from the Toy Department to generate the artifact.

Die Roll (1d100)

Department

01-09

Armour

10-18

Biorepair

19-35

Devices

36-44

Junque

45-53

Materiel

54-62

Mundane

63-71

Pharma

72-73

Robot

74

Spacecraft

75-83

Treasure

84-89

Vehicles

90-00

Ref’s Own Table or
Player’s Choice

Die Roll

Department

Combat

We need to damage and destroy.

Good Toys Only Table
Jump from the Toy Department to generate the artifact.

Die Roll (1d100)

Department

01-12

Aerosols

13-24

Armaments

25-36

Armour

37-48

Artillery

49-60

Biomech

61-72

Bombs

73-84

Grenades

85-96

Guns

97-00

Ref’s Own Table
Player’s Choice

Die Roll

Department

Junque, Materiel and Mundane (576-800) typically do not count as a roll.

Biomech, Spacecraft and Vehicles may be rerolled if they impair the plot.

Cool Stuff

We only want cool things. If it is not cool roll again.

Good Toys Only Table
Jump from the Toy Department to generate the artifact.

Die Roll (1d100)

Department

01-07

Aerosols

08-14

Armaments

15-21

Armour

22-28

Artillery

29-35

Biomech

36-42

Biorepair

43-49

Bombs

50-56

Devices

57-63

Grenades

64-70

Guns

71-77

Pharma

78-84

Robot

85-91

Spacecraft

92-98

Vehicles

99-00

Ref’s Own Table
Player’s Choice

Die Roll

Department

Junque, Materiel and Mundane (576-800) typically do not count as a roll.

Biomech, Spacecraft and Vehicles may be rerolled if they impair the plot.

Startifacts

Specifically looking for toys for fresh personas jump to Startifacts.