Generation
Let the chaos begin.
The referee can make the plethora of 1d100 (deci-die) rolls needed to generate an artifact. The referee will often involve the players to make the deci-die rolls. Hence the constant reference to the 'player' is rolling. The referee usually secretly records the toy information to preserve the element of the unknown.
The player rolls on the Toy Category Table to determine the artifact category. From this table, the referee jumps to the appropriate category and generates the specific toy type. The player rolls 64 on the 1d100 indicating the Pharmaceutical category. The referee jumps to pharma and generates the specific pharma type.
Open Roll
Anything goes roll on the Technological Object Yield System.
| Jump from the Toy Department to generate the artifact. | |
|---|---|
Die Roll (1d1000) |
Department |
001-075 |
|
076-150 |
|
151-230 |
|
231-240 |
|
241-245 |
|
246-325 |
|
326-335 |
|
336-425 |
|
426-500 |
|
501-575 |
|
576-650 |
|
651-725 |
|
726-800 |
|
801-880 |
|
881-890 |
|
891-895 |
|
896-970 |
|
971-990 |
|
991-000 |
Ref’s Own Table, Player’s Choice |
Die Roll |
Department |
Junque, Materiel and Mundane (576-800) typically do not count as a roll. |
|
Biomech, Spacecraft and Vehicles may be rerolled if they impair the plot. |
|
Plot Protected
A roll limited to toys that don’t destroy plot.
| Not all TOYS are equal. | ||
|---|---|---|
Die Roll (1d100) |
Department |
Forbidden (Re-roll) |
01-08 |
Catabolic Dismodulator |
|
Disintegrator |
||
Invisibility |
||
Molecular Diffusion |
||
09-16 |
Black Hole |
|
Geo Drop Disk |
||
Transmogrifier |
||
Temporal Disruptor |
||
17-24 |
Powered Armour |
|
Vac Suit |
||
25-32 |
Cerebro Converter |
|
Cloning |
||
Life Ray |
||
Rejuv Chamber |
||
Translinker |
||
33-40 |
AI |
|
Antigrav Boots |
||
Dehydrator |
||
Robot |
||
Tesseract Box |
||
41-48 |
Fusion |
|
Gravruptor |
||
Torc |
||
49-56 |
Death Ray |
|
Electron |
||
Fission |
||
Fusion |
||
57-64 |
||
65-72 |
||
73-80 |
||
81-88 |
DNA |
|
Mutations |
||
89-96 |
||
97-00 |
Ref’s Own Table or |
|
Die Roll (1d100) |
Department |
Forbidden (Re-roll) |
Junque, Materiel and Mundane typically do not count as a roll. |
||
UnCombat
We don’t need to damage and destroy.
| Jump from the Toy Department to generate the artifact. | |
|---|---|
Die Roll (1d100) |
Department |
01-09 |
|
10-18 |
|
19-35 |
|
36-44 |
|
45-53 |
|
54-62 |
|
63-71 |
|
72-73 |
|
74 |
|
75-83 |
|
84-89 |
|
90-00 |
Ref’s Own Table or |
Die Roll |
Department |
Combat
We need to damage and destroy.
| Jump from the Toy Department to generate the artifact. | |
|---|---|
Die Roll (1d100) |
Department |
01-12 |
|
13-24 |
|
25-36 |
|
37-48 |
|
49-60 |
|
61-72 |
|
73-84 |
|
85-96 |
|
97-00 |
Ref’s Own Table |
Die Roll |
Department |
Junque, Materiel and Mundane (576-800) typically do not count as a roll. |
|
Biomech, Spacecraft and Vehicles may be rerolled if they impair the plot. |
|
Cool Stuff
We only want cool things. If it is not cool roll again.
| Jump from the Toy Department to generate the artifact. | |
|---|---|
Die Roll (1d100) |
Department |
01-07 |
|
08-14 |
|
15-21 |
|
22-28 |
|
29-35 |
|
36-42 |
|
43-49 |
|
50-56 |
|
57-63 |
|
64-70 |
|
71-77 |
|
78-84 |
|
85-91 |
|
92-98 |
|
99-00 |
Ref’s Own Table |
Die Roll |
Department |
Junque, Materiel and Mundane (576-800) typically do not count as a roll. |
|
Biomech, Spacecraft and Vehicles may be rerolled if they impair the plot. |
|
Startifacts
Specifically looking for toys for fresh personas jump to Startifacts.