Toy Pre Rolls

Pre rolled so you don’t have to.

The following table acts as a catalogue and generator or pre rolled toys. Roll a 1d1000 for an anything goes pre roll. Keep in mind that the Open Roll could generate anything from a deflated soccer ball to a military spacecraft. If you are looking for something from a particular department grab use a 1d100 to get the pre roll of your choice. If you are looking for something specific see if it in the catalogue list of all the pre rolls.

How to use the catalogue
  • Left Column: Open Roll for anything (1d1000)

  • Center Column: Catalogue for shopping

  • Right Column: Departmental roll limited to department (1d100)

Catalogue

Pre Roll Toys Generation Table
Open Roll for any possible pre roll. Departmental is limited to department.

Open Roll (1d1000)

Catalogue

Departmental (1d100)

Aerosols

001-015

Blinding

01-32

016-030

Diffusion

33-35

031-045

Diffusion 19

36

046-060

Foam

37-68

061-065

Radar

37-68

066-075

Web

69-00

Armaments

076-090

Grapple Whip

01-20

091-105

Grenade Launcher

21-40

106-120

Inertia Scimitar

41-60

121-125

Lite Sabre

61-70

126-130

Lite Sable Solid

71-73

131-140

Rocket Launcher

74-80

141-150

Temporal Disrupter

81-00

Armour

151-156

Ablative

01-08

157-162

Combat 02

09-16

163-174

Combat

17-31

175-180

Compucrafted

32-39

181-186

Concussion

40-47

187-192

Flexion

48-55

193-198

Force Field

56-63

199-204

Force Field 125

64-71

205-216

Plastix

72-83

217-223

Plastix 19

84-91

224

Powered

92

225-230

Vac Suit

93-00

Artillery

231-235

Howitzer

01-42

236-240

Lazer Cannon

43-84

241-245

Whaler

85-00

Biorepair

246-250

Cardio Vest

01-07

251-255

Comfy Couch

08-14

256-260

Eye Cleanser

15-21

261-265

Fever Control Blanket

22-28

266-270

Injury Detector

29-35

271-275

Limb Capper

36-42

276-280

Metab Counter

43-49

281-285

Pharma Analyzer

50-56

286-290

Respirator

57-63

291-295

Stasis Bag

64-70

296-300

Translinker

71-77

301-320

Vedi Kit

78-92

321-325

Vedical Kit

93-00

Bombs

326-329

Diffusion

01-10

330-333

Land Scraper

11-90

334-335

Nuclear Device

91-00

Devices

336-341

Aerosol Regulator

01-06

342-347

Antigrav Belt

07-12

348-353

Antigrav Boots

13-18

354-359

Biologist Computer

19-24

360-365

Compass

25-30

366-371

Eye Filter

31-36

372-378

Food Culture

37-50

379-384

Joiner Tape

51-58

385-390

Kirlian Talisman

59-64

391-396

Light

65-70

397-402

Pad Lock

71-76

403-408

Robotic Override

77-82

409-412

Timepiece

83-88

413-418

Veterinarian Computer

89-94

419-425

Video Recorder

95-00

Grenades

426-435

Corrosive

01-15

436-445

Corrosive 25

16-30

446-470

Fragmentation

31-55

471-480

Gas

56-70

481-490

Mini

71-85

491-500

Pin

86-00

Guns

501-505

Bolt Action Rifle

01-11

506-510

Bolt Action Rifle 02

12-17

511-515

Flotto Lazer Rifle

18-23

516-520

Flotto Lazer Rifle 19

24-29

521-525

Flotto Pistol

30-35

526-530

Gauss Pistol

36-41

531-535

Lazer Rifle

42-47

536-540

Napalm Gun

48-53

541-545

Plasma Rifle

54-59

546-550

Plastix Pistol

60-65

551-555

Revolver

66-76

565-560

Slug Thrower

77-82

561-565

Sotto Rifle

83-88

566-570

Variable Lazer Pistol

89-94

571-575

Variable Lazer Pistol 19

95-00

Junque

576-585

Colouring Book

01-15

586-595

Gum

16-30

596-605

Livestock

31-45

606-615

Oven

46-60

616-625

Soccer Ball

61-75

626-650

Whiz and Click

76-00

Materiel

651-657

Ammo LP

01-10

658-664

Ammo MP

11-20

665-671

Ammo XHP

21-30

672-678

Battery Gas Cell

31-40

679-690

Battery Liquid Cell

41-50

691-697

Battery Mag Cell

51-60

698-704

Instruction Manual

61-70

705-711

Repair Manual

71-80

712-718

Spare Part

81-90

719-725

Spare Part

91-00

Mundane

726-732

Binoculars

01-10

733-739

Bow

11-20

740-746

Crossbow

21-30

747-753

Leather Armour

31-40

754-760

Pipe Loosener

41-50

761-767

Plant Armour

51-60

768-786

Survival Pack

61-80

787-793

Vice Grips

81-90

794-800

Wallet

91-00

Pharma

801-807

Altergenic Heater

01-07

808-814

Heal Resus Dex

08-23

815-824

Heal Trauma

24-44

825-831

Inoculation Disease

45-51

832-838

Intumescent Dexterity

52-58

839-845

Intumescent Mind

59-65

846-852

Intumescent Strength

66-72

853-859

Narcotic

73-79

860-866

Regen Eyes

80-86

867-873

Regen Limb

87-93

874-880

Transgenic Skin

94-00

Robot

881-890

RP robots

01-00

Spacecraft

891

Hyper Taxi

01-30

892

Long Range Traveler

31-60

893

Luxury Troop Transport

61-62

894

Ore Carrier

63-95

895

Police Boat

96-00

Treasure

896-907

Diamond

01-30

908-919

Ornament Paint

31-60

920-931

Relic Hair Net

61-90

932-943

Relic Sweater

91-95

944-953

Valuable Info

96-00

Vehicles

954-963

Explorations Truck

01-23

964-873

Mini Car

24-46

974-983

Pogo Planter

47-69

984-993

Speed Cycle

70-92

994-999

Transport Tank

93-00

000

Choice

Junque, Materiel and Mundane (576-800) typically do not count as a roll.

Biomech, Spacecraft and Vehicles may be rerolled if they impair the plot.