Robot Appearance
Robots appear to be robots and have a basic inorganic shape. Unless the robot has a specific appearance, its gross shape is determined here.
The player can choose what she likes: fire hydrant, filing cabinet, kitchen appliance, etc. The players cannot disguise her persona as a fire hydrant or a filing cabinet unless she has a robotic disguise skill.
If some random assistance is needed, consult the below tables. The tables only offer a shape. The colour, design, sound, decals, smell, or detailing is still up to the player. The referee may have some commercial patching, depending on the campaign.
| The robot shape has no bearing on attacks, peripherals or defences. |
To determine the hite and wate of the robot jump to Robot Size

Robot shape depends on story and milieu.
Robotic Basic Shape
The volume of the robot will fit into this shape.
Everything has to looks like something. |
|
Die Roll (1d100) |
Basic Shape |
01-05 |
Cone |
06-09 |
Decahedron |
10-15 |
See Junque |
16-60 |
Cuboid |
61-69 |
Disc/Saucer |
70-77 |
Octahedron |
78-85 |
Pyramid/Prism |
86-92 |
Sphere |
93-00 |
Ref’s Own Table |
Die Roll |
Basic Shape |
Contortion of Basic Shape
This table manipulates the basic shape of the robot. This step is optional and is present to help reflect the randomness that is commercial design.
Stretch it, bend it, squash it, extend it. |
|
Die Roll (1d100) |
Shape Adjustment |
01-20 |
Elongated/Stretched |
21-40 |
Flattened/Squashed |
41-49 |
Inverted |
50-85 |
Normal |
86-90 |
Involuted |
91-99 |
Add another shape |
Die Roll |
Shape Adjustment |
Attachments
Useless attachments.
| Mechanical accents. Purely descriptive. | |
|---|---|
Die Roll (1d100) |
Fancy Attachment |
01-04 |
Access Panels |
05-08 |
Antennae, Coiled |
09-12 |
Antennae, Straight |
13-16 |
Antennae, Up and Down |
17-20 |
Hoses, Dangling |
21-24 |
Hoses, Looped |
25-28 |
Indentations, Random |
29-32 |
Indentations, Round |
33-36 |
Indentations, Square |
37-40 |
Indentations, Triangular |
41-44 |
Knobs, Glowing |
45-48 |
Knobs, Inflating |
49-52 |
Monitor, Data Stream |
53-56 |
Monitor, Static |
57-60 |
Protuberances, In and Out |
61-64 |
Protuberances, Pointed |
65-68 |
Protuberances, Springs |
69-72 |
Protuberances, Wobbley |
73-76 |
Protuberances, Gnarled |
77-78 |
Random, Sparks |
79-80 |
Random, Squirts |
81-84 |
Random, Drips |
85-88 |
Random, Steam Shots |
89-90 |
Random, Whiz-Click |
91-94 |
Tubes, Liquid Filled |
95-98 |
Tubes, Pulsing |
99 |
Tubes, Solid |
00 |
Ref’s Own Table |
Die Roll (1d100) |
Fancy Attachment |
Wear and Age
Robots do not age. Unlike organic life forms, robots only decay from damage and not time. The longer it has been since fabrication allows for an estimate of how much damage the robot has experienced. The robot age table was previously called the decrepitude table.
| Qualitative assessment combining age, maintenance and luck. | ||
|---|---|---|
Die Roll (1d100) |
Appearance |
HPM Change |
01-05 |
Pristine |
100% |
06-15 |
Worn In |
90% |
16-65 |
Worn |
80% |
66-90 |
Worn Out |
60% |
91-99 |
Decrepit |
40% |
00 |
Ref’s Own Table |
|
Die Roll (1d100) |
Appearance |
HPM Change |
HPM change is optional. |
||