Robot Power Source
All robots operate on electrical power. The electrical power runs all their systems and gives them life. Running out of energy is not a problem for robot personas. However, in a resource austere campaign setting, finding power may be the key to robot survival. If a robot runs out of power, she shuts down until the energy flows again. Getting powered down is an extremely vulnerable, but not lethal, state.
The robot power sources is a cross between a cell and an engine. Each cell works on an ingenious technomagical system that is conveniently beyond explanation. Robot power sources can go by many names: batteries, cells, supercells, etc.
If the referee and players feel that a robot running out of power is a fun option, consider the following.
-
one month of use per point of Constitution score
-
player personas start at a full charge
-
one month low battery warning
-
battery use does not affect battery duration
-
all batteries can be restored or regenerated
Determine power source type. |
|
Die Roll (1d100) |
Power Cell Type |
Basic Cells |
|
01-10 |
Gas |
11-20 |
Liquid |
21-30 |
Solid |
31-40 |
Plasmoid |
41-50 |
Dynamo |
Recharging Cells |
|
51-55 |
Gravitational |
56-65 |
Solar |
66-75 |
Magnetic |
Continuous Cells |
|
76-88 |
Broadcast |
89-98 |
Nuclear |
99 |
Psionic |
00 |
Ref’s Own Table |
Die Roll |
Power Cell Type |
Psionic fuel cell drains MND from nearby organics. |
|
For a detailed explanations of the power sources jump to Energy Sources