4D2 Descriptor Tables

Often the Outcome gives enough info for the players to tell the story. The description of the outcome is easy for Immaculate Success and Cataclysmic Failure. For the other 19 Outcomes, the players may need some help.

For recurring 4D2 Mechanic decisions, there are Descriptor Tables. Descriptor Tables give examples of what could happen according to the Outcome. Concrete descriptors are critical when a persona’s life is on the line.

The Descriptor can come from the players or a table.

Combat Descriptor Table

For more detail about combat descriptors and combat in general jump here.

Combat 4D2 Descriptor Table
4D2 roll → Number → Outcome → Descriptor

Descriptors for combat

Number

Outcome

Organic

Inorganic

+10

Immaculate Success

Fatal Blow

Brain destroyed

+9

Wondrous Success

Wound, fatal

Power destroyed

+8

Magnificent Success

Wound, mortal

Peripheral destroyed

+7

Majestic Success

Wound, severe

Peripheral damaged

+6

Masterful Success

Wound

Software destroyed

+5

Extraordinary Success

Wound, minor

Software damaged

+4

Outstanding Success

Stun, severe

Software impaired

+3

Superior Success

Stun

Rattle, severe

+2

Solid Success

Knockback

Rattle

+1

Bare Success

Backfoot

Cosmetic

0

Detente

Ongoing combat story

-1

Minor Failure

Backfoot

Cosmetic

-2

Clear Failure

Knockback

Rattle

-3

Major Failure

Stun

Rattle, severe

-4

Severe Failure

Stun, severe

Software impaired

-5

Massive Failure

Wound, minor

Software damaged

-6

Complete Failure

Wound

Software destroyed

-7

Grievous Failure

Wound, severe

Peripheral damaged

-8

Disastrous Failure

Wound, mortal

Peripheral destroyed

-9

Calamitous Failure

Wound, fatal

Power Destroyed

-10

Cataclysmic Failure

Fatal blow

Brain destroyed

Number

Outcome

Descriptors for combat

Descriptors are cumulative.

Organic: A wound is also a severe stun.

Inorganic: Software impaired is also a severe rattle. If there is no software, slide to peripheral.

Task Descriptor Table

For more detail about task descriptors and uncombat in general jump here.

Task Descriptor Table
4D2 Roll → Number → Outcome → Descriptor

Number

Outcome

Descriptor

+10

Immaculate Success

Invention

+9

Wondrous Success

Enhancement, Permanent

+8

Magnificent Success

Enhancement, Temporary

+7

Majestic Success

Improve for Days

+6

Masterful Success

Improve for Hours

+5

Extraordinary Success

Improve for Minutes

+4

Outstanding Success

Repair lasts Months

+3

Superior Success

Repair lasts Weeks

+2

Solid Success

Repair lasts Days

+1

Bare Success

Repair lasts Hours

0

Detent

Keep trying.

-1

Minor Failure

Try Again

-2

Clear Failure

Wait Minutes

-3

Major Failure

Wait Hours

-4

Severe Failure

Wait Days

-5

Massive Failure

Wait Weeks

-6

Complete Failure

Complication

-7

Grievous Failure

Severe Complication

-8

Disastrous Failure

Damage

-9

Calamitous Failure

Severe Damage

-10

Cataclysmic Failure

Destruction

Number

Outcome

Descriptors

Descriptors are cumulative.

Improvement for days also has a repair that lasts months.