4D2 Descriptor Tables
Often the Outcome gives enough info for the players to tell the story. The description of the outcome is easy for Immaculate Success and Cataclysmic Failure. For the other 19 Outcomes, the players may need some help.
For recurring 4D2 Mechanic decisions, there are Descriptor Tables. Descriptor Tables give examples of what could happen according to the Outcome. Concrete descriptors are critical when a persona’s life is on the line.
| The Descriptor can come from the players or a table. |
Combat Descriptor Table
For more detail about combat descriptors and combat in general jump here.
| 4D2 roll → Number → Outcome → Descriptor | |||
|---|---|---|---|
Descriptors for combat |
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Number |
Outcome |
Organic |
Inorganic |
+10 |
Immaculate Success |
Fatal Blow |
Brain destroyed |
+9 |
Wondrous Success |
Wound, fatal |
Power destroyed |
+8 |
Magnificent Success |
Wound, mortal |
Peripheral destroyed |
+7 |
Majestic Success |
Wound, severe |
Peripheral damaged |
+6 |
Masterful Success |
Wound |
Software destroyed |
+5 |
Extraordinary Success |
Wound, minor |
Software damaged |
+4 |
Outstanding Success |
Stun, severe |
Software impaired |
+3 |
Superior Success |
Stun |
Rattle, severe |
+2 |
Solid Success |
Knockback |
Rattle |
+1 |
Bare Success |
Backfoot |
Cosmetic |
0 |
Detente |
Ongoing combat story |
|
-1 |
Minor Failure |
Backfoot |
Cosmetic |
-2 |
Clear Failure |
Knockback |
Rattle |
-3 |
Major Failure |
Stun |
Rattle, severe |
-4 |
Severe Failure |
Stun, severe |
Software impaired |
-5 |
Massive Failure |
Wound, minor |
Software damaged |
-6 |
Complete Failure |
Wound |
Software destroyed |
-7 |
Grievous Failure |
Wound, severe |
Peripheral damaged |
-8 |
Disastrous Failure |
Wound, mortal |
Peripheral destroyed |
-9 |
Calamitous Failure |
Wound, fatal |
Power Destroyed |
-10 |
Cataclysmic Failure |
Fatal blow |
Brain destroyed |
Number |
Outcome |
Descriptors for combat |
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Descriptors are cumulative. |
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Organic: A wound is also a severe stun. |
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Inorganic: Software impaired is also a severe rattle. If there is no software, slide to peripheral. |
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Task Descriptor Table
For more detail about task descriptors and uncombat in general jump here.
| 4D2 Roll → Number → Outcome → Descriptor | ||
|---|---|---|
Number |
Outcome |
Descriptor |
+10 |
Immaculate Success |
Invention |
+9 |
Wondrous Success |
Enhancement, Permanent |
+8 |
Magnificent Success |
Enhancement, Temporary |
+7 |
Majestic Success |
Improve for Days |
+6 |
Masterful Success |
Improve for Hours |
+5 |
Extraordinary Success |
Improve for Minutes |
+4 |
Outstanding Success |
Repair lasts Months |
+3 |
Superior Success |
Repair lasts Weeks |
+2 |
Solid Success |
Repair lasts Days |
+1 |
Bare Success |
Repair lasts Hours |
0 |
Detent |
Keep trying. |
-1 |
Minor Failure |
Try Again |
-2 |
Clear Failure |
Wait Minutes |
-3 |
Major Failure |
Wait Hours |
-4 |
Severe Failure |
Wait Days |
-5 |
Massive Failure |
Wait Weeks |
-6 |
Complete Failure |
Complication |
-7 |
Grievous Failure |
Severe Complication |
-8 |
Disastrous Failure |
Damage |
-9 |
Calamitous Failure |
Severe Damage |
-10 |
Cataclysmic Failure |
Destruction |
Number |
Outcome |
Descriptors |
Descriptors are cumulative. |
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Improvement for days also has a repair that lasts months. |
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