Vocation Tasks

Many are silly.

Successful Task Rolls are granular and represent dice rolls that change a session, not a campaign. As with all dice rolls in the Roll-Playing System, a successful task should not change a campaign’s course. Plot points are highly resistant to dice rolls.

These tables are not exhaustive.

General

General tasks represent day-to-day things that personas may want to do. Under normal circumstances, there should be no task roll required for these actions. The referee would need some fun excuse to force the player to make a task roll. If a persona needs to bake a cake for her dessert, she should simply bake a cake. If the persona is baking a cake to impress an alien dignitary, then a task roll is part of the fun. If the persona needs to bake a cake after drinking a PGGB, then a task roll is part of the fun.

General Tasks
A non-exhaustive ridiculous list.

Task

Difficulty

Description

Bake a Cake

42

Eat Fast

24

Fall Asleep

84

Find a reference

42

Insert a contact lens

42

Juggle

210

Kiss properly

168

Knots

42

Knots, fancy

126

Learn a hand sign

36

Light a torch

12

Make a snow ball

24

Open a bottle

12

Start a campfire

42

Tell a joke well

168

Tie a tie

84

Wake up on time

84

Task

Difficulty

Description

Biologist

Biologist Task List
A non-exhaustive alpha ordered list of biologist tasks.

Task

Difficulty

Description

Age

42

Estimate chronologic age.

Alien organization

56

Solo, family, herd, pack.

Biological

12

Is it biological? Yes/No.

Cloning

242

Make a copy of a biologic entity.

Dangerous

24

Is biological organism a threat?

Energy Source

42

What does it eat?

Flora or Fauna

36

Is the alien flora or fauna? Yes/No.

Gene Design

242

Create new gene expressions.

Health Care

84

Is there a healer in the group?

Leader Finder

56

Identify leader or presence of leader.

Living

24

Is it alive and living? Yes/No.

Maturity

42

Estimate stage in life cycle (child, adult).

Mutated

84

Mutated. Yes/No.

Mutation Type

84

Psionic or phenomic.

Phenomic Identification

126

Identify nature of phenomic mutation.

Psionic Identification

168

Identify nature of psionic mutation.

Ranged Attacks

36

Is this alien gonna fling stuff?

Sentience

12

Sentience present. Yes/No.

Smarter than me

42

Is an anthro or alien smarter than the biologist?

Threat level

42

Degree of danger potential.

Task

Difficulty

Description

Knite

Only a knite can accomplish knite tasks. .Knite Task List

A non-exhaustive alpha ordered list.

Task

Difficulty

Description

Deflect Incoming

42 + DMG

Deflect an energy shoot attack (lazer, plasma) with her energy sword.

Deflect With Palm

126 + DMG

Deflect an energy shoot attack (lazer, plasma) with her open palm.

Disarm, Energy Sword

84 + DEX

Amputate the weapon hand from an attacker in close combat. Requires strike attack roll.

Disarm, Telekinesis

84 + STR

Attract an opponent’s pistol or sword immediately into palm. Range = nearby.

False Rest

12

Appear asleep. Use Kirlian site with eyes closed.

Imbue Energy Sword

42

Declare a generic energy sword the knite’s bespoke energy sword.

Imbue Talisman

210

Turn a non-technological trinket or knick-knack into a Kirlian Talisman.

Kirlian Danger

12

Detect bad intent Kirlian aura.

Kirlian Defence

84 + MND

Double MND when defending against psionic intrusion via the think space.

Kirlian Fate

168

See general fate of Kirlian aura.

Kirlian Find

24 + DEX

Find hidden objects or personas.

Kirlian Intent

126 + MND

See general intent of Kirlian aura.

Kirlian Sight

12

See biological outlines without light.

Kirlian Truth

42 + MND

See truthfulness of Kirlian aura.

Living

12

Is it biological and living? Yes/No.

Mimic

42 + AWE

Create benign sound to distract target.

Muffle

24 + AWE

Induce silence over a quiet sound.

Multiple Attacks

24

One attack per gift when using energy sword.

Pressure

42 + MND

Psionically incapacitate a persona with choking fear or guilt. Range = nearby.

Reflect Incoming

126

Return an energy shoot attack (lazer, plasma) with her energy sword. Raw Shoot Attack.

Suggestion, Spoken

42 + MND

Get persona to repeat what the knite just spoke.

Suggestion, Thought

84 + MND

Get persona to repeat what the knite just thought.

Telekinesis, Drama

12

Attract a light (<1 kg) unfastened object immediately into palm. Range = MND hexes.

Telekinesis, Fling

126

Turn random objects into fling attacks. 1d4 DMG per gift, no force bonus.

Telekinesis, Massive

210

Slowly and dramatically lift something stupidly big. Like a 5000 kg vehicle. Range = nearby.

Task

Difficulty

Description

Mechanic

Mechanic Task List
A non-exhaustive alpha ordered list.

Task

Difficulty

Description

Bake A Pie

24

Make a pie from ingredients.

Broken

12

Is it broken? Yes/No.

Compactify

126

Decrease wate by 2 times.

Fabricate

210

Create a new toy.

Find Data

42

Get needed data from data stream.

Hard Repair

84

Fully repair less than Critical damage.

ID Alien Artifact

168

Identify alien or tech level 20 plus artifact.

ID High Tech Artifact

126

Identify toy tech level 15 to 19.

ID Low Tech Artifact

84

Identify toy tech level less than 10.

ID Normal Artifact

42

Identify toy tech level 10.

Mechanical

12

Is it a machine? Yes/No.

Miniaturization

168

Decrease wate by 10 times.

Mnemonic Trapping

42

Memorize a technical thing.

Multi-equip

148

Integrate two toys into one.

Quick Repair

24

Unbreak for one more use. Trivial and minor damage.

Repair

42

Fully repair less than major damage.

Reverse Polarity

84

Make a machine go backwards. Once.

Robot Command

126 + CF

Impair a robot with words and sounds

Robot Control

210

Take over a robot.

Robot Override

168 + CF

Temporarily control a robot.

Scavenge Parts

42

Get some good parts from a machine.

Sotto to Flotto

168

Move a gun to full auto.

Terminal Access

42

Access a computer.

Tough Repair

126

Fully repair less than Cataclysmic damage.

Task

Difficulty

Description

Mercenary

Mercenaries Task List
A non-exhaustive alpha ordered list.

Skill

Difficulty

Description

Ambidextrous, Fling

126

Use two striking weapons no penalty.

Ambidextrous, Grenades

84

Use two grenades at once no penalty.

Ambidextrous, Pistols

24

Use two pistols at once no penalty.

Ambidextrous, Rifles

84

Use two rifles at once no penalty.

Ambidextrous, Striking

42

Use two striking weapons no penalty.

Ambush Ambivalence

42

Act during ambush as if no ambush.

Bolster

36

Move attack bonus points to defence (DEF).

Breach, Civilian

24

Destructively remove a civilian locked door.

Conscious

36

Remain conscious when HPS are negative.

Deflank

64

Remove attacker flanking bonus.

Divide

42

Split attack bonus between attack rolls.

Dodge Artillery

100

Half kinetic HPS damage from artillery.

Dodge Bomb

242

Avoid bomb damage.

Dodge Grenade

100

Half kinetic HPS damage from grenade.

Falling

168

Do any lesser difficult task while falling.

Flanking

42

Achieve flanking bonuses.

Proficiency

24

Use a personal weapon as skilled.

Running Cover

64

Run and maintain full Defence rating.

Safe Shot, Aerosol

84

Maneuver an aerosol to avoid one target.

Safe Shot, Grenade

42

Fling a grenade to avoid one target.

Salute

12

Gesticulate deference to superior.

Snap Reload

24

Reload a weapon without time loss.

Snap Unjam

24

Unjam a weapon without time loss.

Skill

Difficulty

Description

Nomad

Nomad Task List
A non-exhaustive alpha ordered list.

Task

Difficulty

Description

Alien organization

84

Solo, family, herd, pack.

Biological

12

Is it biological? Yes/No.

Calm Frenzy

84

Arrest and ursidae frenzy.

Domesticate, Befriend

84

Make flora fauna alien follow around.

Domesticate, Imprint

126

Make flora fauna alien friend.

Domesticate, Parentalize

210

Make flora fauna alien protect nomad like their spawn.

Domesticate, Tricks

104

Train flora fauna alien some simple tricks.

Edible

24

Is it edible? Yes/No.

Energy Source

42

What does it eat?

Fire From Something

24

Make fire when stuff around.

Fire from Nothing

84

Make fire in denuded areas.

Food from Food

42

Make normal survival food safe.

Food from Pharma

168

Turn pharma into food.

Food from Poison

126

Make poisonous food safe.

Food from Toxic

84

Make toxic survival food safe.

Living

18

Is it alive and living. Yes/No.

Make Cammo

84

Make camouflaged clothing for biome.

Make Clothing

42

Make appropriate survival clothing.

Make Sausage

24

Make a yummy sausage.

Passage In Safety

12

Find safe passage when no danger.

Poison Arrest

56

Stop poison progress. Not heal.

Poison Cure

126

Reverse all poison effects (even HPS damage).

Poison Reverse

84

Reverse the effects of a poison (except HPS damage).

Preserves

24

Preserve food for later.

Quick Fix

42

Heal 1d6 HPS immediately.

Radiation Arrest

84

Stop ongoing effects of radiation.

Sentience

12

Sentience present. Yes/No.

Shelter from Eyes

126

Make safe shelter under surveillance.

Shelter from Forest

24

Make self shelter in dense vegetation.

Shelter from Nothing

42

Make safe shelter in city or tundra.

Track across Vacuum

210

Find target across planets.

Track in Water

84 + INT

Find and follow prey in water.

Track in air

126 + INT

Follow and find flying prey.

Track on Land

42 + INT

Follow and find typical prey.

Track, Oblivious

24

Follow and find prey unaware of tracking.

Water From Rocks

42

Find water in Dry biomes.

Water from Sand

126

Find water in arid biomes.

Water from Vacuum

210

Find water exatmo.

Water Safety

24

Safe water in

Task

Difficulty

Description

Nothing

Other vocations have little or no concept of these irrelevant skills. .Nothing Task List

A non-exhaustive alpha ordered list.

Task

Difficulty

Description

Attention

24

Make oneself the center of attention.

Attention, Diversion

42

Make someone else the center of attention.

Be Afraid

12

Ensure others know you are afraid.

Dress for Success

42

Wear the right clothes to a function.

Eat Fast

24

Fill cake hole quietly and quickly.

Fall Asleep

12

Get shut eye anywhere.

Loan, Commercial

148

Get a loan for business.

Loan, Residential

126

Get a loan for habitation.

Queue Jumping

42

Get self past queue.

Queue Trashing

84

Get expedition past queue.

Quick Fix

210

Heal 1d6 HPS.

Recall Name

24

Recall a referee persona name.

Righteous Indignation

42

Project righteous indignation.

Tie a Tie

42

Correctly apply tie to self.

Tie Another’s Tie

84

Correctly apply tie to another.

Venture Capital

168

Secure venture capital.

Wakey Wakey

84

Wake up at correct time.

Task

Difficulty

Description

Spie

Spie Task List
A non-exhaustive alpha ordered list.

Task

Difficulty

Description

Assassinate

126 + AWE + LEVEL

Requires total surprise. Successful attack roll. Ranged attack.

Blackmail

42

Extract value with information. Coercive.

Bribery

42

Jump order with value. Mutual benefit.

Bypass, High Tech

168

Find security weakness. Tech level 20 and up.

Bypass, Higher Tech

126

Find security weakness. Tech level 15-19.

Bypass, Low Tech

24

Get past security measures. Less than tech level 10.

Bypass, Mundane

42

Get past security measures. Tech level 10-14.

Bypass, Secure

84

Get past security measures. Tech level 15-19.

Case, High Tech

168

Find security weakness. Tech level 20 and up.

Case, Higher Tech

126

Find security weakness. Tech level 15-19.

Case, Low Tech

24

Find security weakness. Less than tech level 10.

Case, Mundane

42

Find security weakness. Tech level 10-14.

Case, Secure

84

Find security weakness in secure facility.

Climb

42

Find a way to climb something not obviously climbable.

Decrypt, High Tech

126

Read encrypted data tech level 20 and up.

Decrypt, Low Tech

24

Read encrypted data in low tech (<10).

Decrypt, Normal

42

Read encrypted data in normal tech enviro (10).

Decrypt, Secret

168 + INT

Read encrypted data tech professionally encrypted.

Decrypt, Secure

84

Read encrypted data in secure or higher tech (11-19).

Disguise, Close

126 + AWE

Hiding appearance from friends.

Disguise, Family

168 + AWE

Hiding appearance from family, expedition members.

Disguise, Fast

42 + AWE

Temporary improvised hiding of appearance from strangers.

Disguise, Known

84 + AWE

Hiding appearance from folks that know the persona.

Disguise, Planned

24 + AWE

Careful planned hiding of appearance from strangers.

Disguise, Self

210

Hiding appearance from self.

Encrypt

24

Make data hard to read for others.

Escape!

12

Out of frying pan into fire.

Forgery, High Tech

84

Create fake document in tech level 11-19.

Forgery, Low Tech

24

Create fake document in tech level <9.

Forgery, Normal

42

Create fake document in tech level 10.

Forgery, Secure

126

Create fake document in tech level >20.

Incapacitate

84 + AWE + LEVEL

Requires total surprise. Successful attack roll. Ranged attack.

Interrogation

42 + MND

Get info from anthro using pressure.

Lying

42 + MND

Falsification without tells.

No Guilt

12

Expunge guilty feelings.

Pilfer

43 + AWE

Sleight of hand conceal hand sized thing.

Sneak, Combat

126

Move self around without being noticed in during combat.

Sneak, In Crowd

24

Move self around without being noticed in a crowd.

Sneak, Security

84

Move self around without being noticed in secure situation.

Sneak, Standard

42

Move self around without being noticed.

Stun, Combat

84 + CON + LEVEL

Successful attack roll.

Stun, surprise

42 + CON

Total surprise. Successful attack roll.

Trap

42

Set trap to activate alarm or attack.

Task

Difficulty

Description

Veterinarian

Veterinarian Task List
A non-exhaustive alpha ordered list.

Task

Difficulty

Description

Admin Pharma

24

No adverse effects.

Aging Stagnation

242

Arrest aging effect. One at a time.

Attribute Boost

168

Temporarily boost attribute 1d3 for minutes.

Attribute Enhance

210

Permanently increase an attribute by 1 (not MIND).

Autopsy, Diagnostic

84

Disassemble to determine disease death.

Autopsy, Forensic

126

Disassemble to determine criminal death.

Autopsy, Fun

12

Disassemble a cadaver.

Biorganic Attachment

84

Attach a biorganic attachment.

Biorganic Replacement

126

Insert a biorganic replacement.

Biological

12

Is it biological? Yes/No.

Calm Frenzy

84

Arrest an ursidae frenzy.

Calm Persona

24

Help a persona relax.

Cryogenic Sleep

156

Safely place into cryogenic sleep.

Cryogenic Wake

56

Safely emerge from cryogenic sleep.

Death Pinch

168

Touch target for cardiac arrest (anthro only).

Fail Pharma

32

Guarantee adverse effects.

Heal 50

50

Restore to 50% HPM. Uncombat only.

Heal 90

90

Restore to 90% HPM. Uncombat only.

Hearing Restoration

108

Reverse any deafness.

Mind Inventory

142

Detect mind control.

Open Stasis Bag

42

Retrieve patient from stasis bag alive.

Paralyzing Pinch

126

Touch target for physical collapse (anthro only).

Phenomic Removal

168

Safely remove a phenomic mutation.

Pharma Creation

242

I wanna new drug.

Poison Arrest

56

Stop poison progress. Not heal.

Poison Cure

126

Reverse all poison effects (even HPS damage).

Poison Reverse

84

Reverse the effects of a poison (except HPS damage).

Power Fix

84

Heal 3d6 HPS over 3 units.

Psionic Break

96

Interrupt a psionic attack.

Psionic Removal

210

Unsafely remove a psionic mutation.

Quick Fix

24

Heal 1d6 HPS immediately.

Radiation Arrest

84

Stop ongoing effects of radiation.

Radiation Cure

126

Reverse all radiation effects (even HPS damage).

Reattach Members

196

Reverse the handiwork of knites.

Resuscitate

84

Restore to zero HPS and unconscious.

Restore Attribute

96

Revive an injured attribute (not from aging).

Sentience

12

Sentience present. Yes/No.

Stabilize

42

Stop persona from losing negative HPS.

Stasis Bag

18

Safely stuff into stasis bag.

Strong Fix

42

Heal 2d6 HPS over 2 units.

Subliminal Suggestion

108

Interject a thought without detection.

Unstun

32

Immediately remove stun effect from one persona.

Unstun Group

126

Unstun all within one hex range.

Vision Restoration

156

Restore any blindness.

Task

Difficulty

Description