Vocation Tasks
Many are silly.
Successful Task Rolls are granular and represent dice rolls that change a session, not a campaign. As with all dice rolls in the Roll-Playing System, a successful task should not change a campaign’s course. Plot points are highly resistant to dice rolls.
| These tables are not exhaustive. |
General
General tasks represent day-to-day things that personas may want to do. Under normal circumstances, there should be no task roll required for these actions. The referee would need some fun excuse to force the player to make a task roll. If a persona needs to bake a cake for her dessert, she should simply bake a cake. If the persona is baking a cake to impress an alien dignitary, then a task roll is part of the fun. If the persona needs to bake a cake after drinking a PGGB, then a task roll is part of the fun.
| A non-exhaustive ridiculous list. | ||
|---|---|---|
Task |
Difficulty |
Description |
Bake a Cake |
42 |
|
Eat Fast |
24 |
|
Fall Asleep |
84 |
|
Find a reference |
42 |
|
Insert a contact lens |
42 |
|
Juggle |
210 |
|
Kiss properly |
168 |
|
Knots |
42 |
|
Knots, fancy |
126 |
|
Learn a hand sign |
36 |
|
Light a torch |
12 |
|
Make a snow ball |
24 |
|
Open a bottle |
12 |
|
Start a campfire |
42 |
|
Tell a joke well |
168 |
|
Tie a tie |
84 |
|
Wake up on time |
84 |
|
Task |
Difficulty |
Description |
Biologist
| A non-exhaustive alpha ordered list of biologist tasks. | ||
|---|---|---|
Task |
Difficulty |
Description |
Age |
42 |
Estimate chronologic age. |
Alien organization |
56 |
Solo, family, herd, pack. |
Biological |
12 |
Is it biological? Yes/No. |
Cloning |
242 |
Make a copy of a biologic entity. |
Dangerous |
24 |
Is biological organism a threat? |
Energy Source |
42 |
What does it eat? |
Flora or Fauna |
36 |
Is the alien flora or fauna? Yes/No. |
Gene Design |
242 |
Create new gene expressions. |
Health Care |
84 |
Is there a healer in the group? |
Leader Finder |
56 |
Identify leader or presence of leader. |
Living |
24 |
Is it alive and living? Yes/No. |
Maturity |
42 |
Estimate stage in life cycle (child, adult). |
Mutated |
84 |
Mutated. Yes/No. |
Mutation Type |
84 |
Psionic or phenomic. |
Phenomic Identification |
126 |
Identify nature of phenomic mutation. |
Psionic Identification |
168 |
Identify nature of psionic mutation. |
Ranged Attacks |
36 |
Is this alien gonna fling stuff? |
Sentience |
12 |
Sentience present. Yes/No. |
Smarter than me |
42 |
Is an anthro or alien smarter than the biologist? |
Threat level |
42 |
Degree of danger potential. |
Task |
Difficulty |
Description |
Knite
Only a knite can accomplish knite tasks. .Knite Task List
| A non-exhaustive alpha ordered list. | ||
|---|---|---|
Task |
Difficulty |
Description |
Deflect Incoming |
42 + DMG |
Deflect an energy shoot attack (lazer, plasma) with her energy sword. |
Deflect With Palm |
126 + DMG |
Deflect an energy shoot attack (lazer, plasma) with her open palm. |
Disarm, Energy Sword |
84 + DEX |
Amputate the weapon hand from an attacker in close combat. Requires strike attack roll. |
Disarm, Telekinesis |
84 + STR |
Attract an opponent’s pistol or sword immediately into palm. Range = nearby. |
False Rest |
12 |
Appear asleep. Use Kirlian site with eyes closed. |
Imbue Energy Sword |
42 |
Declare a generic energy sword the knite’s bespoke energy sword. |
Imbue Talisman |
210 |
Turn a non-technological trinket or knick-knack into a Kirlian Talisman. |
Kirlian Danger |
12 |
Detect bad intent Kirlian aura. |
Kirlian Defence |
84 + MND |
Double MND when defending against psionic intrusion via the think space. |
Kirlian Fate |
168 |
See general fate of Kirlian aura. |
Kirlian Find |
24 + DEX |
Find hidden objects or personas. |
Kirlian Intent |
126 + MND |
See general intent of Kirlian aura. |
Kirlian Sight |
12 |
See biological outlines without light. |
Kirlian Truth |
42 + MND |
See truthfulness of Kirlian aura. |
Living |
12 |
Is it biological and living? Yes/No. |
Mimic |
42 + AWE |
Create benign sound to distract target. |
Muffle |
24 + AWE |
Induce silence over a quiet sound. |
Multiple Attacks |
24 |
One attack per gift when using energy sword. |
Pressure |
42 + MND |
Psionically incapacitate a persona with choking fear or guilt. Range = nearby. |
Reflect Incoming |
126 |
Return an energy shoot attack (lazer, plasma) with her energy sword. Raw Shoot Attack. |
Suggestion, Spoken |
42 + MND |
Get persona to repeat what the knite just spoke. |
Suggestion, Thought |
84 + MND |
Get persona to repeat what the knite just thought. |
Telekinesis, Drama |
12 |
Attract a light (<1 kg) unfastened object immediately into palm. Range = MND hexes. |
Telekinesis, Fling |
126 |
Turn random objects into fling attacks. 1d4 DMG per gift, no force bonus. |
Telekinesis, Massive |
210 |
Slowly and dramatically lift something stupidly big. Like a 5000 kg vehicle. Range = nearby. |
Task |
Difficulty |
Description |
Mechanic
| A non-exhaustive alpha ordered list. | ||
|---|---|---|
Task |
Difficulty |
Description |
Bake A Pie |
24 |
Make a pie from ingredients. |
Broken |
12 |
Is it broken? Yes/No. |
Compactify |
126 |
Decrease wate by 2 times. |
Fabricate |
210 |
Create a new toy. |
Find Data |
42 |
Get needed data from data stream. |
Hard Repair |
84 |
Fully repair less than Critical damage. |
ID Alien Artifact |
168 |
Identify alien or tech level 20 plus artifact. |
ID High Tech Artifact |
126 |
Identify toy tech level 15 to 19. |
ID Low Tech Artifact |
84 |
Identify toy tech level less than 10. |
ID Normal Artifact |
42 |
Identify toy tech level 10. |
Mechanical |
12 |
Is it a machine? Yes/No. |
Miniaturization |
168 |
Decrease wate by 10 times. |
Mnemonic Trapping |
42 |
Memorize a technical thing. |
Multi-equip |
148 |
Integrate two toys into one. |
Quick Repair |
24 |
Unbreak for one more use. Trivial and minor damage. |
Repair |
42 |
Fully repair less than major damage. |
Reverse Polarity |
84 |
Make a machine go backwards. Once. |
Robot Command |
126 + CF |
Impair a robot with words and sounds |
Robot Control |
210 |
Take over a robot. |
Robot Override |
168 + CF |
Temporarily control a robot. |
Scavenge Parts |
42 |
Get some good parts from a machine. |
Sotto to Flotto |
168 |
Move a gun to full auto. |
Terminal Access |
42 |
Access a computer. |
Tough Repair |
126 |
Fully repair less than Cataclysmic damage. |
Task |
Difficulty |
Description |
Mercenary
| A non-exhaustive alpha ordered list. | ||
|---|---|---|
Skill |
Difficulty |
Description |
Ambidextrous, Fling |
126 |
Use two striking weapons no penalty. |
Ambidextrous, Grenades |
84 |
Use two grenades at once no penalty. |
Ambidextrous, Pistols |
24 |
Use two pistols at once no penalty. |
Ambidextrous, Rifles |
84 |
Use two rifles at once no penalty. |
Ambidextrous, Striking |
42 |
Use two striking weapons no penalty. |
Ambush Ambivalence |
42 |
Act during ambush as if no ambush. |
Bolster |
36 |
Move attack bonus points to defence (DEF). |
Breach, Civilian |
24 |
Destructively remove a civilian locked door. |
Conscious |
36 |
Remain conscious when HPS are negative. |
Deflank |
64 |
Remove attacker flanking bonus. |
Divide |
42 |
Split attack bonus between attack rolls. |
Dodge Artillery |
100 |
Half kinetic HPS damage from artillery. |
Dodge Bomb |
242 |
Avoid bomb damage. |
Dodge Grenade |
100 |
Half kinetic HPS damage from grenade. |
Falling |
168 |
Do any lesser difficult task while falling. |
Flanking |
42 |
Achieve flanking bonuses. |
Proficiency |
24 |
Use a personal weapon as skilled. |
Running Cover |
64 |
Run and maintain full Defence rating. |
Safe Shot, Aerosol |
84 |
Maneuver an aerosol to avoid one target. |
Safe Shot, Grenade |
42 |
Fling a grenade to avoid one target. |
Salute |
12 |
Gesticulate deference to superior. |
Snap Reload |
24 |
Reload a weapon without time loss. |
Snap Unjam |
24 |
Unjam a weapon without time loss. |
Skill |
Difficulty |
Description |
Nomad
| A non-exhaustive alpha ordered list. | ||
|---|---|---|
Task |
Difficulty |
Description |
Alien organization |
84 |
Solo, family, herd, pack. |
Biological |
12 |
Is it biological? Yes/No. |
Calm Frenzy |
84 |
Arrest and ursidae frenzy. |
Domesticate, Befriend |
84 |
Make flora fauna alien follow around. |
Domesticate, Imprint |
126 |
Make flora fauna alien friend. |
Domesticate, Parentalize |
210 |
Make flora fauna alien protect nomad like their spawn. |
Domesticate, Tricks |
104 |
Train flora fauna alien some simple tricks. |
Edible |
24 |
Is it edible? Yes/No. |
Energy Source |
42 |
What does it eat? |
Fire From Something |
24 |
Make fire when stuff around. |
Fire from Nothing |
84 |
Make fire in denuded areas. |
Food from Food |
42 |
Make normal survival food safe. |
Food from Pharma |
168 |
Turn pharma into food. |
Food from Poison |
126 |
Make poisonous food safe. |
Food from Toxic |
84 |
Make toxic survival food safe. |
Living |
18 |
Is it alive and living. Yes/No. |
Make Cammo |
84 |
Make camouflaged clothing for biome. |
Make Clothing |
42 |
Make appropriate survival clothing. |
Make Sausage |
24 |
Make a yummy sausage. |
Passage In Safety |
12 |
Find safe passage when no danger. |
Poison Arrest |
56 |
Stop poison progress. Not heal. |
Poison Cure |
126 |
Reverse all poison effects (even HPS damage). |
Poison Reverse |
84 |
Reverse the effects of a poison (except HPS damage). |
Preserves |
24 |
Preserve food for later. |
Quick Fix |
42 |
Heal 1d6 HPS immediately. |
Radiation Arrest |
84 |
Stop ongoing effects of radiation. |
Sentience |
12 |
Sentience present. Yes/No. |
Shelter from Eyes |
126 |
Make safe shelter under surveillance. |
Shelter from Forest |
24 |
Make self shelter in dense vegetation. |
Shelter from Nothing |
42 |
Make safe shelter in city or tundra. |
Track across Vacuum |
210 |
Find target across planets. |
Track in Water |
84 + INT |
Find and follow prey in water. |
Track in air |
126 + INT |
Follow and find flying prey. |
Track on Land |
42 + INT |
Follow and find typical prey. |
Track, Oblivious |
24 |
Follow and find prey unaware of tracking. |
Water From Rocks |
42 |
Find water in Dry biomes. |
Water from Sand |
126 |
Find water in arid biomes. |
Water from Vacuum |
210 |
Find water exatmo. |
Water Safety |
24 |
Safe water in |
Task |
Difficulty |
Description |
Nothing
Other vocations have little or no concept of these irrelevant skills. .Nothing Task List
| A non-exhaustive alpha ordered list. | ||
|---|---|---|
Task |
Difficulty |
Description |
Attention |
24 |
Make oneself the center of attention. |
Attention, Diversion |
42 |
Make someone else the center of attention. |
Be Afraid |
12 |
Ensure others know you are afraid. |
Dress for Success |
42 |
Wear the right clothes to a function. |
Eat Fast |
24 |
Fill cake hole quietly and quickly. |
Fall Asleep |
12 |
Get shut eye anywhere. |
Loan, Commercial |
148 |
Get a loan for business. |
Loan, Residential |
126 |
Get a loan for habitation. |
Queue Jumping |
42 |
Get self past queue. |
Queue Trashing |
84 |
Get expedition past queue. |
Quick Fix |
210 |
Heal 1d6 HPS. |
Recall Name |
24 |
Recall a referee persona name. |
Righteous Indignation |
42 |
Project righteous indignation. |
Tie a Tie |
42 |
Correctly apply tie to self. |
Tie Another’s Tie |
84 |
Correctly apply tie to another. |
Venture Capital |
168 |
Secure venture capital. |
Wakey Wakey |
84 |
Wake up at correct time. |
Task |
Difficulty |
Description |
Spie
| A non-exhaustive alpha ordered list. | ||
|---|---|---|
Task |
Difficulty |
Description |
Assassinate |
126 + AWE + LEVEL |
Requires total surprise. Successful attack roll. Ranged attack. |
Blackmail |
42 |
Extract value with information. Coercive. |
Bribery |
42 |
Jump order with value. Mutual benefit. |
Bypass, High Tech |
168 |
Find security weakness. Tech level 20 and up. |
Bypass, Higher Tech |
126 |
Find security weakness. Tech level 15-19. |
Bypass, Low Tech |
24 |
Get past security measures. Less than tech level 10. |
Bypass, Mundane |
42 |
Get past security measures. Tech level 10-14. |
Bypass, Secure |
84 |
Get past security measures. Tech level 15-19. |
Case, High Tech |
168 |
Find security weakness. Tech level 20 and up. |
Case, Higher Tech |
126 |
Find security weakness. Tech level 15-19. |
Case, Low Tech |
24 |
Find security weakness. Less than tech level 10. |
Case, Mundane |
42 |
Find security weakness. Tech level 10-14. |
Case, Secure |
84 |
Find security weakness in secure facility. |
Climb |
42 |
Find a way to climb something not obviously climbable. |
Decrypt, High Tech |
126 |
Read encrypted data tech level 20 and up. |
Decrypt, Low Tech |
24 |
Read encrypted data in low tech (<10). |
Decrypt, Normal |
42 |
Read encrypted data in normal tech enviro (10). |
Decrypt, Secret |
168 + INT |
Read encrypted data tech professionally encrypted. |
Decrypt, Secure |
84 |
Read encrypted data in secure or higher tech (11-19). |
Disguise, Close |
126 + AWE |
Hiding appearance from friends. |
Disguise, Family |
168 + AWE |
Hiding appearance from family, expedition members. |
Disguise, Fast |
42 + AWE |
Temporary improvised hiding of appearance from strangers. |
Disguise, Known |
84 + AWE |
Hiding appearance from folks that know the persona. |
Disguise, Planned |
24 + AWE |
Careful planned hiding of appearance from strangers. |
Disguise, Self |
210 |
Hiding appearance from self. |
Encrypt |
24 |
Make data hard to read for others. |
Escape! |
12 |
Out of frying pan into fire. |
Forgery, High Tech |
84 |
Create fake document in tech level 11-19. |
Forgery, Low Tech |
24 |
Create fake document in tech level <9. |
Forgery, Normal |
42 |
Create fake document in tech level 10. |
Forgery, Secure |
126 |
Create fake document in tech level >20. |
Incapacitate |
84 + AWE + LEVEL |
Requires total surprise. Successful attack roll. Ranged attack. |
Interrogation |
42 + MND |
Get info from anthro using pressure. |
Lying |
42 + MND |
Falsification without tells. |
No Guilt |
12 |
Expunge guilty feelings. |
Pilfer |
43 + AWE |
Sleight of hand conceal hand sized thing. |
Sneak, Combat |
126 |
Move self around without being noticed in during combat. |
Sneak, In Crowd |
24 |
Move self around without being noticed in a crowd. |
Sneak, Security |
84 |
Move self around without being noticed in secure situation. |
Sneak, Standard |
42 |
Move self around without being noticed. |
Stun, Combat |
84 + CON + LEVEL |
Successful attack roll. |
Stun, surprise |
42 + CON |
Total surprise. Successful attack roll. |
Trap |
42 |
Set trap to activate alarm or attack. |
Task |
Difficulty |
Description |
Veterinarian
| A non-exhaustive alpha ordered list. | ||
|---|---|---|
Task |
Difficulty |
Description |
Admin Pharma |
24 |
No adverse effects. |
Aging Stagnation |
242 |
Arrest aging effect. One at a time. |
Attribute Boost |
168 |
Temporarily boost attribute 1d3 for minutes. |
Attribute Enhance |
210 |
Permanently increase an attribute by 1 (not MIND). |
Autopsy, Diagnostic |
84 |
Disassemble to determine disease death. |
Autopsy, Forensic |
126 |
Disassemble to determine criminal death. |
Autopsy, Fun |
12 |
Disassemble a cadaver. |
Biorganic Attachment |
84 |
Attach a biorganic attachment. |
Biorganic Replacement |
126 |
Insert a biorganic replacement. |
Biological |
12 |
Is it biological? Yes/No. |
Calm Frenzy |
84 |
Arrest an ursidae frenzy. |
Calm Persona |
24 |
Help a persona relax. |
Cryogenic Sleep |
156 |
Safely place into cryogenic sleep. |
Cryogenic Wake |
56 |
Safely emerge from cryogenic sleep. |
Death Pinch |
168 |
Touch target for cardiac arrest (anthro only). |
Fail Pharma |
32 |
Guarantee adverse effects. |
Heal 50 |
50 |
Restore to 50% HPM. Uncombat only. |
Heal 90 |
90 |
Restore to 90% HPM. Uncombat only. |
Hearing Restoration |
108 |
Reverse any deafness. |
Mind Inventory |
142 |
Detect mind control. |
Open Stasis Bag |
42 |
Retrieve patient from stasis bag alive. |
Paralyzing Pinch |
126 |
Touch target for physical collapse (anthro only). |
Phenomic Removal |
168 |
Safely remove a phenomic mutation. |
Pharma Creation |
242 |
I wanna new drug. |
Poison Arrest |
56 |
Stop poison progress. Not heal. |
Poison Cure |
126 |
Reverse all poison effects (even HPS damage). |
Poison Reverse |
84 |
Reverse the effects of a poison (except HPS damage). |
Power Fix |
84 |
Heal 3d6 HPS over 3 units. |
Psionic Break |
96 |
Interrupt a psionic attack. |
Psionic Removal |
210 |
Unsafely remove a psionic mutation. |
Quick Fix |
24 |
Heal 1d6 HPS immediately. |
Radiation Arrest |
84 |
Stop ongoing effects of radiation. |
Radiation Cure |
126 |
Reverse all radiation effects (even HPS damage). |
Reattach Members |
196 |
Reverse the handiwork of knites. |
Resuscitate |
84 |
Restore to zero HPS and unconscious. |
Restore Attribute |
96 |
Revive an injured attribute (not from aging). |
Sentience |
12 |
Sentience present. Yes/No. |
Stabilize |
42 |
Stop persona from losing negative HPS. |
Stasis Bag |
18 |
Safely stuff into stasis bag. |
Strong Fix |
42 |
Heal 2d6 HPS over 2 units. |
Subliminal Suggestion |
108 |
Interject a thought without detection. |
Unstun |
32 |
Immediately remove stun effect from one persona. |
Unstun Group |
126 |
Unstun all within one hex range. |
Vision Restoration |
156 |
Restore any blindness. |
Task |
Difficulty |
Description |