Nothing
Infatuated with material things.

Fun guy car sales.
The nothing is the non-vocation vocation. This vocation represents the typical civilian of the role-playing world. Other vocations have keen areas of interest that assist the expedition’s survival. The nothing vocation is mainly concerned about material goods and their social standing. A nothing career has no measurable value to the expedition.
There are no attribute requirements to become a nothing. In tables that apply vocation attribute limitations some personas are forced to be nothings.
| Nothings can have a vocation aspiration, allowing them to follow a vocation eventually. |
Social Standing
The nothing’s most important attribute is her social standing (SOC). In many cases she will be comparing her social standing to that of other nothings. These challenge rolls could be used to get to the front of a line or get a larger portion of gruel.
Most personas rolled their social standing (SOC) when generating attributes. A nothing’s social standing is the root of her self-worth. The higher her social standing, the more influential the nothing persona. For the nothing vocation, social standing is synonymous with wealth and power. Other vocations may understand social standing’s value but have little or no interest in the attribute. For more information about SOC, jump to social standing.
A persona can improve her social standing by increasing her EXPS levels. A nothing adds 1-100 (1d100) to her social standing for each new EXPS level.
Privilege
A nothing persona has one main ability, and it allows her to get her way whether she deserves it or not. A nothing can apply social pressure on another nothing to get her way. Pulling privilege involves using connections, wealth or career power to get their way. The nothing persona with the higher social standing wins. The mechanics of this can vary with the milieu and the story.
Pulling privilege does not work on personas with vocations. Nothings can only use this ability on other nothings for inconsequential outcomes. Examples of pulling privilege are using SOC to: get sports ball tickets, jump the queue, university admission, or hairstylist appointment.
Worth
Nothings calculate monetary worth completely differently from other vocations. Personas in other vocations are more focused on their vocation than their remuneration. Nothings are the opposite of this. They measure their self worth by their net worth.
Personas in the nothing vocation start with a lump of material value. This wealth is never an artifact or useful device. The source of wealth is usually limited to the persona’s home. The nothing persona’s wealth will be items like property, furniture, bonds, bank accounts, or piles of coconuts. Ultimately, the wealth’s description depends on the referee’s milieu.
The persona’s social standing attribute guides the value of her wealth. Her social standing indicates the number of wealth rolls and the wealth rolls' value. A campaign could easily revolve around a nothing persona with spectacular wealth and connections.
The treasure system complicates and convolutes treasure generation. The player does not need to know the treasure type. The player only uses the two tables below to determine her persona’s net worth. If you want more information about treasure jump over to Treasure.
| How much bling does the nothing bring? | ||
|---|---|---|
Social Standing |
Base |
Multiplier |
001-099 |
100 |
1d00 |
100-199 |
1000 |
1d100 |
200-299 |
2000 |
1d100 |
300-799 |
5000 |
1d100 |
800-899 |
10000 |
1d100 |
900-949 |
100000 |
1d50 |
950-989 |
1000000 |
1d20 |
990-999 |
1000000 |
1d10 |
000 |
Ref’s Own Table |
|
SOC |
Base |
Multiplier |
Nothing worth must comply with the milieu. |
||
Great worth may have obligations. |
||
| A nothing cannot get an artifact when calculating net worth. |
| Nothing worth type. | |
|---|---|
Die Roll (1d100) |
Type |
01-05 |
Arbitration |
06-10 |
Archive Toll |
11-15 |
Club Membership |
16-20 |
Dynastic Pledges |
21-25 |
Etiquette Franchise |
26-30 |
Extraction Right |
31-35 |
Factory Share |
36-40 |
Foundation |
41-45 |
Hereditary Office |
46-50 |
Info Monopoly |
51-55 |
License |
56-60 |
Naming Rights |
61-65 |
Patronage |
66-70 |
Property |
71-75 |
Relic |
76-80 |
Rental unites |
81-85 |
Seal |
86-90 |
Sinecure |
91-95 |
Social Chits |
96-00 |
Ref’s Own Table |
Die Roll |
Type |
Nothing worth must comply with the milieu. |
|
Great worth may have obligations. |
|
Knowledge
The nothing vocation and knowledge may seem contradictory, but nothings have knowledge. While there are nothing interests and expertise these are generally not useful to the expedition in combat or projects. However, nothings can get the expedition access to funding or make connections. All of these focus on the nothing moving ahead in their culture.
Interests
There are three nothing interests: career, homes, and privilege. Career interest will assist the player with any task rolls she makes related to her persona’s career. The home interest is similar to a biome, but only allows them to exercise their privilege within that home. The privilege interest assists the persona any time she is moving upwards through connections and not merit.
At startup the player gets one roll on the interest table per 3 points of highest attribute. However, a nothing cannot use her INT attribute to generate interests. So if a persona has a 12 AWE, 9 CHA, and 15 INT she may use her AWE to get 4 rolls on the interests table. After startup the persona may roll or choose an additional interest for each new experience level
| Areas of nothing interest. | |
|---|---|
Die Roll |
Interest |
01-41 |
Career |
42-80 |
Home |
81-89 |
Privilege |
90-99 |
Extra Roll |
00 |
Ref’s Own Table |
Die Roll |
Interest |
Startup: 1 per 3 points of highest attribute (cannot use INT). +1 per additional EXPS level. |
|
Player may choose her interests. |
|
Expertise
Nothing expertise can represent past job experience, places of habitation, or pure displays of privilege. Even though nothing knowledge seems counter intuitive interests and expertise help the nothing persona with their task rolls.
At startup the persona gets one area of expertise per interest. So a nothing with Privilege 2 and Home 1 would get 2 rolls on the Privilege Table and 1 roll on the Home Table. After start up the persona gets one new expertise per experience level. The player can roll on one of the expertise tables or choose a specific expertise.

Fully armoured nothing.
Career
A nothing’s career is not a vocation. The persona’s career may be something that they talk about a lot, but it has no value to expedition survival. It will be a rare circumstance when a nothing can use her career to aid the expedition.
A nothing can pursue greatness in her nothing career. However, her social standing solely determines her career success and nothing else. A nothing may aim to become the best chef in the city, an accountant, or the fastest cage cleaner.
| An area of mundane expertise | |
|---|---|
Die Roll (1d100) |
Career |
01-02 |
Accountant |
03-04 |
Actor |
05-06 |
Baker |
07-08 |
Barber |
09-10 |
Bricklayer |
11-12 |
Bureaucrat |
13-14 |
Butcher |
15-16 |
Butler |
17-18 |
Cage Cleaner |
19-20 |
Cashier |
21-22 |
Cement Mixer |
23-24 |
Chimney Sweep |
25-26 |
Comedian |
27-28 |
Dancer |
29-30 |
Embezzler |
31-32 |
Farmer, land |
33-34 |
Farmer, aquatic |
35-36 |
Farmer, aerial |
37-38 |
Farmer, plant |
39-40 |
Film Producer |
41-42 |
Fire Person |
43-44 |
Gardener |
45-46 |
Improviser |
47-48 |
Interior Decorator |
49-50 |
Janitor |
51-52 |
Maid |
53-54 |
Mail Delivery |
55-56 |
Meter Watcher |
57-58 |
Milker Person |
59-60 |
Nut Threader |
61-62 |
Operator |
63-64 |
Painter, Art |
65-66 |
Painter, House |
67-68 |
Philosopher |
69-70 |
Police Person |
71-72 |
Principal (school) |
73-74 |
Receptionist |
75-76 |
Reporter |
77-78 |
Salesperson |
79-80 |
Sculptor |
81-82 |
Tape Roller |
83-84 |
Tax Collector |
85-86 |
Tele Installer |
87-88 |
Tele Marketer |
89-90 |
Telephone Cleaner |
91-92 |
Typist |
93-94 |
Window Washer |
95-96 |
Writer/Poet |
97-98 |
Extra Roll |
00 |
Ref’s Own Table |
Die Roll |
Career |
Startup: 1 per career interest. +1 per additional level. |
|
Player may choose her career expertise. |
|
Home
Nothings are not from nowhere. The nothing home is like a cultural biome. A home is where the persona’s social standing and wealth have the most influence. A nothing vocation can have multiple homes.
| Locations where nothing has expertise. | |
|---|---|
Die Roll (1d100) |
Home |
01-05 |
Nomadic |
06-10 |
Camp |
11-20 |
Village |
21-30 |
Town |
31-40 |
City |
41-50 |
Big City |
51-60 |
Megalopolis |
61-65 |
Complex |
66-70 |
Institute |
71-75 |
Farm |
76-80 |
Commune |
81-85 |
Ruin |
86-87 |
Corporation |
88-93 |
Suburbia |
94-95 |
Mall |
96-99 |
Extra Roll |
00 |
Ref’s Own Table |
Startup: 1 per career interest. +1 per additional level. |
|
Player may choose her home expertise. |
|
Privilege
These are narrow areas of knowledge that nothings can use to push their privilege and meritless advancement.
| Things that nothings can do. | |
|---|---|
Die Roll (1d100) |
Expertise |
01-08 |
Compliment other |
09-16 |
Dress for Success |
17-24 |
Drop a name |
25-32 |
Eat Fast |
33-40 |
Fall Asleep |
41-48 |
Find a deal |
49-56 |
Get into a club |
57-64 |
Jump a queue |
65-72 |
Recall a persona name |
73-80 |
Recall trivia |
81-88 |
Righteous Indignation |
89-95 |
Wake on time |
96-99 |
Extra Roll |
00 |
Ref’s Own Table |
Startup: 1 per career interest. +1 per additional level. |
|
Player may choose her privilege expertise. |
|

Sac of lucre.
Gifts
Gifts are nothing tasks that are automatically completed. No task roll is required.
| Gifts are tasks that require no task roll. | ||
|---|---|---|
EXPS Level |
Gifts |
Recommendation |
1 |
One. Choose a Trivial task (<25DD). |
Recall Name |
3 |
Two. Add a Normal task (<43DD). |
Righteous Indignation |
6 |
Three. Add a Hard task (<85DD). |
Queue Trashing |
9 |
Four. Add a Tough task (<127DD). |
Loan, Commercial |
12 |
Five. Add an Impossible task (<200DD). |
Venture Capital |
EXPS Level |
Gifts |
Recommendation |
A nothing gift was previously called a pull. |
||
A player may create a bespoke gift. |
||
Tasks
Nothing tasks are about surviving in the social fabric of wealth, fame and luxury. Nothing tasks do not really exist, as they offer nothing of worth to the expedition.
The essential equipment for a nothing is any useless item of arbitrary value. This could be some cash, a credit card or a vacation souvenir. The referee may make a target roll more difficult if the nothing has nothing.
For the intricate details of how to resolve tasks in EXP Task Rolls.
Compendium
A non-exhaustive list of nothing tasks arranged by increasing difficulty.
| A non-exhaustive list of nothing tasks arranged by increasing difficulty. | ||
|---|---|---|
Task |
Difficulty |
Description |
Trivial |
||
Be Afraid |
12 |
Ensure others know you are afraid. |
Fall Asleep |
12 |
Get shut-eye anywhere. |
Easy |
||
Attention |
24 |
Make herself the center of attention. |
Eat Fast |
24 |
Fill cake hole quietly and quickly. |
Recall Name |
24 |
Recall a referee persona’s name. |
Normal |
||
Dress for Success |
42 |
Wear the right clothes to a function. |
Attention, Diversion |
42 |
Make someone else the center of attention. |
Righteous Indignation |
42 |
Project righteous indignation. |
Tie a Tie |
42 |
Correctly adorn a tie on herself. |
Queue Jumping |
42 |
Get herself past the queue. |
Hard |
||
Wakey Wakey |
84 |
Wake up at the correct time. |
Tie Another’s Tie |
84 |
Correctly adorn a tie on another persona. |
Queue Trashing |
84 |
Get the expedition past the queue. |
Tough |
||
Loan, Residential |
126 |
Get a loan for habitation. |
Loan, Commercial |
148 |
Get a loan for business. |
Impossible |
||
Venture Capital |
168 |
Secure venture capital. |
Bizarre |
||
Quick Fix |
210 |
Heal 1d6 HPS. |
Task |
Difficulty |
Description |
List
An alphabetical list of the tasks described above.
| A non-exhaustive alpha ordered list. | ||
|---|---|---|
Task |
Difficulty |
Description |
Attention |
24 |
Make oneself the center of attention. |
Attention, Diversion |
42 |
Make someone else the center of attention. |
Be Afraid |
12 |
Ensure others know you are afraid. |
Dress for Success |
42 |
Wear the right clothes to a function. |
Eat Fast |
24 |
Fill cake hole quietly and quickly. |
Fall Asleep |
12 |
Get shut eye anywhere. |
Loan, Commercial |
148 |
Get a loan for business. |
Loan, Residential |
126 |
Get a loan for habitation. |
Queue Jumping |
42 |
Get self past queue. |
Queue Trashing |
84 |
Get expedition past queue. |
Quick Fix |
210 |
Heal 1d6 HPS. |
Recall Name |
24 |
Recall a referee persona name. |
Righteous Indignation |
42 |
Project righteous indignation. |
Tie a Tie |
42 |
Correctly apply tie to self. |
Tie Another’s Tie |
84 |
Correctly apply tie to another. |
Venture Capital |
168 |
Secure venture capital. |
Wakey Wakey |
84 |
Wake up at correct time. |
Task |
Difficulty |
Description |
Experience
Nothings gain experience points by earning money. Nothings only get 10% of combat experience. Nothings are the only vocation that earns EXPS from money. A nothing earns 1 EXPS for every 100 eps made. Earned money is monies collected from life-threatening exploration. Earned does not include gifts, stipends, grants, awards, or risk-free salaries.
Career Nothing
Nothing EXPS for EPS
The persona only gains nothing EXPS levels if the player has chosen this as her persona’s sole vocation. If the player has chosen to pursue nothing as her persona’s vocation, she increases EXPS levels as she earns experience. Each new EXPS level increases the persona’s SOC and adds a new home.
The persona does not use these EXPS levels if she has a vocation aspiration.
| Nothings can acquire experience levels by collecting the listed amounts of EXPS. | |
|---|---|
Experience Points |
Experience Level |
0-3000 |
1 |
3001-6000 |
2 |
6001-12000 |
3 |
12001-24000 |
4 |
24001-48000 |
5 |
48001-100000 |
6 |
100001-200000 |
7 |
200001-400000 |
8 |
400001-600000 |
9 |
600001-850000 |
10 |
250000 |
EXPS per level above 10th |
Experience Points |
Experience Level |
Vocation Aspiration
A nothing can pursue a full-fledged vocation if the player desires. The player can declare her nothing persona to have a vocation aspiration at any time. However, the player should state the vocation aspiration when creating the persona.
Instead of using EXPS to gain experience levels, the player pools her EXPS to pursue her preferred vocation. The nothing persona vocation aspiration allows a player to pursue a vocation even if her persona lacks the attributes. Vocation aspiration cannot bypass the attribute requirements for the knite vocation.
| a persona with vocation aspiration present while earning pooled EXPS. |
A nothing persona aspiring to become a mercenary must collect 18001 EXPS to become a mercenary persona. Once she has earned those 18042 EXPS, she becomes a first level mercenary. The persona leaves the nothing vocation behind and becomes a full-fledged mercenary with 0 EXPS.
| EXPS needed for nothing to get 1st Level. | |
|---|---|
Vocation |
EXPS Required |
Biologist |
10042 |
Mechanic |
24042 |
Mercenary |
18042 |
Nomad |
16842 |
Nothing |
42 |
Spie |
50042 |
Veterinarian |
18442 |
Vocation |
EXPS Required |