Nothing

Infatuated with material things.

Humanoid mushroom used car salesman.

Fun guy car sales.

The nothing is the non-vocation vocation. This vocation represents the typical civilian of the role-playing world. Other vocations have keen areas of interest that assist the expedition’s survival. The nothing vocation is mainly concerned about material goods and their social standing. A nothing career has no measurable value to the expedition.

There are no attribute requirements to become a nothing. In tables that apply vocation attribute limitations some personas are forced to be nothings.

Nothings can have a vocation aspiration, allowing them to follow a vocation eventually.

Social Standing

The nothing’s most important attribute is her social standing (SOC). In many cases she will be comparing her social standing to that of other nothings. These challenge rolls could be used to get to the front of a line or get a larger portion of gruel.

Most personas rolled their social standing (SOC) when generating attributes. A nothing’s social standing is the root of her self-worth. The higher her social standing, the more influential the nothing persona. For the nothing vocation, social standing is synonymous with wealth and power. Other vocations may understand social standing’s value but have little or no interest in the attribute. For more information about SOC, jump to social standing.

A persona can improve her social standing by increasing her EXPS levels. A nothing adds 1-100 (1d100) to her social standing for each new EXPS level.

Privilege

A nothing persona has one main ability, and it allows her to get her way whether she deserves it or not. A nothing can apply social pressure on another nothing to get her way. Pulling privilege involves using connections, wealth or career power to get their way. The nothing persona with the higher social standing wins. The mechanics of this can vary with the milieu and the story.

Pulling privilege does not work on personas with vocations. Nothings can only use this ability on other nothings for inconsequential outcomes. Examples of pulling privilege are using SOC to: get sports ball tickets, jump the queue, university admission, or hairstylist appointment.

Worth

Nothings calculate monetary worth completely differently from other vocations. Personas in other vocations are more focused on their vocation than their remuneration. Nothings are the opposite of this. They measure their self worth by their net worth.

Personas in the nothing vocation start with a lump of material value. This wealth is never an artifact or useful device. The source of wealth is usually limited to the persona’s home. The nothing persona’s wealth will be items like property, furniture, bonds, bank accounts, or piles of coconuts. Ultimately, the wealth’s description depends on the referee’s milieu.

The persona’s social standing attribute guides the value of her wealth. Her social standing indicates the number of wealth rolls and the wealth rolls' value. A campaign could easily revolve around a nothing persona with spectacular wealth and connections.

The treasure system complicates and convolutes treasure generation. The player does not need to know the treasure type. The player only uses the two tables below to determine her persona’s net worth. If you want more information about treasure jump over to Treasure.

Nothing Worth Table
How much bling does the nothing bring?

Social Standing

Base

Multiplier

001-099

100

1d00

100-199

1000

1d100

200-299

2000

1d100

300-799

5000

1d100

800-899

10000

1d100

900-949

100000

1d50

950-989

1000000

1d20

990-999

1000000

1d10

000

Ref’s Own Table

SOC

Base

Multiplier

Nothing worth must comply with the milieu.

Great worth may have obligations.

A nothing cannot get an artifact when calculating net worth.
Nothing Worth Type Table
Nothing worth type.

Die Roll (1d100)

Type

01-05

Arbitration

06-10

Archive Toll

11-15

Club Membership

16-20

Dynastic Pledges

21-25

Etiquette Franchise

26-30

Extraction Right

31-35

Factory Share

36-40

Foundation

41-45

Hereditary Office

46-50

Info Monopoly

51-55

License

56-60

Naming Rights

61-65

Patronage

66-70

Property

71-75

Relic

76-80

Rental unites

81-85

Seal

86-90

Sinecure

91-95

Social Chits

96-00

Ref’s Own Table

Die Roll

Type

Nothing worth must comply with the milieu.

Great worth may have obligations.

Knowledge

The nothing vocation and knowledge may seem contradictory, but nothings have knowledge. While there are nothing interests and expertise these are generally not useful to the expedition in combat or projects. However, nothings can get the expedition access to funding or make connections. All of these focus on the nothing moving ahead in their culture.

Interests

There are three nothing interests: career, homes, and privilege. Career interest will assist the player with any task rolls she makes related to her persona’s career. The home interest is similar to a biome, but only allows them to exercise their privilege within that home. The privilege interest assists the persona any time she is moving upwards through connections and not merit.

At startup the player gets one roll on the interest table per 3 points of highest attribute. However, a nothing cannot use her INT attribute to generate interests. So if a persona has a 12 AWE, 9 CHA, and 15 INT she may use her AWE to get 4 rolls on the interests table. After startup the persona may roll or choose an additional interest for each new experience level

Nothing Interests
Areas of nothing interest.

Die Roll

Interest

01-41

Career

42-80

Home

81-89

Privilege

90-99

Extra Roll

00

Ref’s Own Table

Die Roll

Interest

Startup: 1 per 3 points of highest attribute (cannot use INT). +1 per additional EXPS level.

Player may choose her interests.

Expertise

Nothing expertise can represent past job experience, places of habitation, or pure displays of privilege. Even though nothing knowledge seems counter intuitive interests and expertise help the nothing persona with their task rolls.

At startup the persona gets one area of expertise per interest. So a nothing with Privilege 2 and Home 1 would get 2 rolls on the Privilege Table and 1 roll on the Home Table. After start up the persona gets one new expertise per experience level. The player can roll on one of the expertise tables or choose a specific expertise.

Feline humanoid dressed in a suit and tie.

Fully armoured nothing.

Career

A nothing’s career is not a vocation. The persona’s career may be something that they talk about a lot, but it has no value to expedition survival. It will be a rare circumstance when a nothing can use her career to aid the expedition.

A nothing can pursue greatness in her nothing career. However, her social standing solely determines her career success and nothing else. A nothing may aim to become the best chef in the city, an accountant, or the fastest cage cleaner.

Nothing Career Table
An area of mundane expertise

Die Roll (1d100)

Career

01-02

Accountant

03-04

Actor

05-06

Baker

07-08

Barber

09-10

Bricklayer

11-12

Bureaucrat

13-14

Butcher

15-16

Butler

17-18

Cage Cleaner

19-20

Cashier

21-22

Cement Mixer

23-24

Chimney Sweep

25-26

Comedian

27-28

Dancer

29-30

Embezzler

31-32

Farmer, land

33-34

Farmer, aquatic

35-36

Farmer, aerial

37-38

Farmer, plant

39-40

Film Producer

41-42

Fire Person

43-44

Gardener

45-46

Improviser

47-48

Interior Decorator

49-50

Janitor

51-52

Maid

53-54

Mail Delivery

55-56

Meter Watcher

57-58

Milker Person

59-60

Nut Threader

61-62

Operator

63-64

Painter, Art

65-66

Painter, House

67-68

Philosopher

69-70

Police Person

71-72

Principal (school)

73-74

Receptionist

75-76

Reporter

77-78

Salesperson

79-80

Sculptor

81-82

Tape Roller

83-84

Tax Collector

85-86

Tele Installer

87-88

Tele Marketer

89-90

Telephone Cleaner

91-92

Typist

93-94

Window Washer

95-96

Writer/Poet

97-98

Extra Roll

00

Ref’s Own Table

Die Roll

Career

Startup: 1 per career interest. +1 per additional level.

Player may choose her career expertise.

Home

Nothings are not from nowhere. The nothing home is like a cultural biome. A home is where the persona’s social standing and wealth have the most influence. A nothing vocation can have multiple homes.

Nothing Home Expertise Table
Locations where nothing has expertise.

Die Roll (1d100)

Home

01-05

Nomadic

06-10

Camp

11-20

Village

21-30

Town

31-40

City

41-50

Big City

51-60

Megalopolis

61-65

Complex

66-70

Institute

71-75

Farm

76-80

Commune

81-85

Ruin

86-87

Corporation

88-93

Suburbia

94-95

Mall

96-99

Extra Roll

00

Ref’s Own Table

Startup: 1 per career interest. +1 per additional level.

Player may choose her home expertise.

Privilege

These are narrow areas of knowledge that nothings can use to push their privilege and meritless advancement.

Nothing Privilege Table
Things that nothings can do.

Die Roll (1d100)

Expertise

01-08

Compliment other

09-16

Dress for Success

17-24

Drop a name

25-32

Eat Fast

33-40

Fall Asleep

41-48

Find a deal

49-56

Get into a club

57-64

Jump a queue

65-72

Recall a persona name

73-80

Recall trivia

81-88

Righteous Indignation

89-95

Wake on time

96-99

Extra Roll

00

Ref’s Own Table

Startup: 1 per career interest. +1 per additional level.

Player may choose her privilege expertise.

Pleather bag with draw string and coins spilling out.

Sac of lucre.

Gifts

Gifts are nothing tasks that are automatically completed. No task roll is required.

Nothing Gifts Table
Gifts are tasks that require no task roll.

EXPS Level

Gifts

Recommendation

1

One. Choose a Trivial task (<25DD).

Recall Name

3

Two. Add a Normal task (<43DD).

Righteous Indignation

6

Three. Add a Hard task (<85DD).

Queue Trashing

9

Four. Add a Tough task (<127DD).

Loan, Commercial

12

Five. Add an Impossible task (<200DD).

Venture Capital

EXPS Level

Gifts

Recommendation

A nothing gift was previously called a pull.

A player may create a bespoke gift.

Tasks

Nothing tasks are about surviving in the social fabric of wealth, fame and luxury. Nothing tasks do not really exist, as they offer nothing of worth to the expedition.

The essential equipment for a nothing is any useless item of arbitrary value. This could be some cash, a credit card or a vacation souvenir. The referee may make a target roll more difficult if the nothing has nothing.

For the intricate details of how to resolve tasks in EXP Task Rolls.

Compendium

A non-exhaustive list of nothing tasks arranged by increasing difficulty.

Nothing Task Compendium
A non-exhaustive list of nothing tasks arranged by increasing difficulty.

Task

Difficulty

Description

Trivial

Be Afraid

12

Ensure others know you are afraid.

Fall Asleep

12

Get shut-eye anywhere.

Easy

Attention

24

Make herself the center of attention.

Eat Fast

24

Fill cake hole quietly and quickly.

Recall Name

24

Recall a referee persona’s name.

Normal

Dress for Success

42

Wear the right clothes to a function.

Attention, Diversion

42

Make someone else the center of attention.

Righteous Indignation

42

Project righteous indignation.

Tie a Tie

42

Correctly adorn a tie on herself.

Queue Jumping

42

Get herself past the queue.

Hard

Wakey Wakey

84

Wake up at the correct time.

Tie Another’s Tie

84

Correctly adorn a tie on another persona.

Queue Trashing

84

Get the expedition past the queue.

Tough

Loan, Residential

126

Get a loan for habitation.

Loan, Commercial

148

Get a loan for business.

Impossible

Venture Capital

168

Secure venture capital.

Bizarre

Quick Fix

210

Heal 1d6 HPS.

Task

Difficulty

Description

List

An alphabetical list of the tasks described above.

Nothing Task List
A non-exhaustive alpha ordered list.

Task

Difficulty

Description

Attention

24

Make oneself the center of attention.

Attention, Diversion

42

Make someone else the center of attention.

Be Afraid

12

Ensure others know you are afraid.

Dress for Success

42

Wear the right clothes to a function.

Eat Fast

24

Fill cake hole quietly and quickly.

Fall Asleep

12

Get shut eye anywhere.

Loan, Commercial

148

Get a loan for business.

Loan, Residential

126

Get a loan for habitation.

Queue Jumping

42

Get self past queue.

Queue Trashing

84

Get expedition past queue.

Quick Fix

210

Heal 1d6 HPS.

Recall Name

24

Recall a referee persona name.

Righteous Indignation

42

Project righteous indignation.

Tie a Tie

42

Correctly apply tie to self.

Tie Another’s Tie

84

Correctly apply tie to another.

Venture Capital

168

Secure venture capital.

Wakey Wakey

84

Wake up at correct time.

Task

Difficulty

Description

Experience

Nothings gain experience points by earning money. Nothings only get 10% of combat experience. Nothings are the only vocation that earns EXPS from money. A nothing earns 1 EXPS for every 100 eps made. Earned money is monies collected from life-threatening exploration. Earned does not include gifts, stipends, grants, awards, or risk-free salaries.

Career Nothing

Nothing EXPS for EPS

1 EXPS per 100 eps

A nothing who earns 1k adds 10 EXPS to her EXPS Total.

The persona only gains nothing EXPS levels if the player has chosen this as her persona’s sole vocation. If the player has chosen to pursue nothing as her persona’s vocation, she increases EXPS levels as she earns experience. Each new EXPS level increases the persona’s SOC and adds a new home.

The persona does not use these EXPS levels if she has a vocation aspiration.

Nothing Experience Table
Nothings can acquire experience levels by collecting the listed amounts of EXPS.

Experience Points

Experience Level

0-3000

1

3001-6000

2

6001-12000

3

12001-24000

4

24001-48000

5

48001-100000

6

100001-200000

7

200001-400000

8

400001-600000

9

600001-850000

10

250000

EXPS per level above 10th

Experience Points

Experience Level

Vocation Aspiration

A nothing can pursue a full-fledged vocation if the player desires. The player can declare her nothing persona to have a vocation aspiration at any time. However, the player should state the vocation aspiration when creating the persona.

Instead of using EXPS to gain experience levels, the player pools her EXPS to pursue her preferred vocation. The nothing persona vocation aspiration allows a player to pursue a vocation even if her persona lacks the attributes. Vocation aspiration cannot bypass the attribute requirements for the knite vocation.

a persona with vocation aspiration present while earning pooled EXPS.

A nothing persona aspiring to become a mercenary must collect 18001 EXPS to become a mercenary persona. Once she has earned those 18042 EXPS, she becomes a first level mercenary. The persona leaves the nothing vocation behind and becomes a full-fledged mercenary with 0 EXPS.

Vocation Aspiration EXPS Needed Table
EXPS needed for nothing to get 1st Level.

Vocation

EXPS Required

Biologist

10042

Mechanic

24042

Mercenary

18042

Nomad

16842

Nothing

42

Spie

50042

Veterinarian

18442

Vocation

EXPS Required